seems to work pretty well.
im 2.6. right now. before the change i played alot of games with lets say 1.8-2.8 on my team and 2.1-2.5 on enemy team. this doesnt happen to me anymore. if theres a 1.8 and 2.6 stack on one side, the other side will have about the same LOWEST, HIGHEST and AVERAGE.
+ there was that one game i played in a 5 stack with a 7k guy (whos party mmr is 4k) and three 1.5-2.2k's. for our team, the average PARTY mmr was 1k below the average SOLO mmr on our team.
matchmaking clearly counted the 7k in tho
https://www.dotabuff.com/matches/3139483500
2/2/2/2.5/7
vs
2.5/3/?/4.5/4.5
still not fair, but old matchmaking would have given uns a 5stack of 3k probably because the 7k didnt count
Por favor, se conecte para postar comentários.
So after taking yet another break I have decided to come back to Dota 2. I have been keeping up with the changes by reading patch notes, just kinda getting a general feel not really analyzing them.
I don't have any questions about heroes/item changes, but I do have a question about something that occurred a few patches ago that I read.
It was a change to how Ranked Matches were found, more specifically it would make Solo Queuers go against only other Solo Queuers and how parties in ranked would be assignned.
Now I could read the notes online and get most of it, but I want to hear from another player what those changes have been like.
And one thing I can't easily read online is how have these changes effected the players experience; is it noticeable? Is the change welcome?