General Discussion

General DiscussionPredict MK nerf ^^

Predict MK nerf ^^ in General Discussion
Ludd

    This monkey is 100% broken. While it's true that no one yet has the knowledge and experience of how to play versus him, the game feeling is trully out of balance. The first skill is absurd, with basic items and farm you can one shot supports with it... You perform regular/bad carry and you still able to stomp a team easily and carry games.
    So, predict how long this monkey is gonna rape games before the frog massive nerfs the hero :D :D :D

    dunce

      manacost for jumping onto a tree
      (not when jumping from tree to tree)

      Este comentário foi editado
      Ludd

        Yeah, that has a good point.
        Also thinking atm that venomancer might be decent counter to him if the ward passive poison is able to disable tree jump

        Rocket

          Falls out of tree if he takes any damage.

          one syllable anglo-saxon

            just set his range to actual melee

            Â INV MENYA LP PARTY

              lmfao who cares about jumping on trees when this hero deals like 1200 dmg instantly and has a 2s stun on lvl 8-9

              Sia

                can be cut by quelling blade, taken as item to base, get consumed or bottled as rune

                >tfw no gamer girl peeing gf

                  Blademail, venomancer, Batrider.

                  I am just guessing. I updated my game this morning, but have not played at all since yesterday! I am going nuts, man!

                  bearcat0611

                    my guess is his passive will get nerfed. I think only one attack with extra damage would do the trick. Also maybe a 150% crit instead of 200%

                    zDonFrank

                      storm and zeus rekt monkey.

                      Riguma Borusu

                        this hero is so OP that even mnogoloids who are too stupid to play blood seeker can win with him just by picking him

                        Cheap Laugh Guy

                          Because the tree jumping thing makes him almost invulnerable and illusive if you don't have any tree destroying/vision heroes
                          Lina, WR, Timbersaw, Phoenix, Enigma, NP, Beastmaster... (ET & Warlock NOPE) There's so few of them out of a hundred heroes.
                          You can roam around the map faster, stealthier and safer than just walking.
                          That's much more to concern than burst damage(Where do you think MK gets to initiate so hard)
                          I would rather have it with longer cooldown than mana cost.

                          And Mischief should immobilize him as tree, item or bounty rune, or just make him take extra damage in that form.
                          He can get closer to gank than PA before someone notices on the minimap

                          The rest of the skills scales late game so I'm okay with it.