General Discussion

General DiscussionCentaur Jungle Build - how viable?

Centaur Jungle Build - how viable? in General Discussion
Murranji

    Starting items

    Tango
    2 x ring of protection
    Mango

    First skill return (and max it first as well). Jungle the medium camp until you have iron talon and then suicide. Then farm tranquils. Then farm drums and then blink dagger. Should have them by around 12-13 minutes. Then go help your team.

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    evy

      Jungling for 7 minutes is already risky as fuck
      Let alone 12 minutes

      Riguma Borusu

        why would you get drums on centaur

        Freya 69

          Um, not sure if serious or not, bust as a player that actually pulls nonsense like this and is often reported, but makes it work: I don't think Return is the skill you want to max first. It is a great skill to have at level 1, but falls through the floor quickly in comparison to Double Edge's farming speed. Um, also, you might want to drop the rogue Mango and 1 of the rings and instead pick up a shield for the damage block. P dmg reduction is nice and all, but its there for the heroes that MIGHT get peppered by enemies on lane. If you're jungling then you're to the point you know you're going to take damage, hence damage block usually works better than an extra 8-13% p dmg reduction. Salves are nice too in this regard and so are smokes to do safe lane ganks as soon as you have an early point into stun at like level 4 or something. I don't think CW jungle is a great idea, but maybe you can make it work, and maybe that will clear up space for another team mate that needs the levels or farm. Def drop the Drums though. You have only 1 true active skill while your 100 mana cost ult is down and at level 3-4 you can probably use it twice without difficulty as is. Also, CW has a natural team mobility skill, so not really needed in that regard either. Hope this somewhat helps.