Ogre Magic Regen become Normal
Skill 1 Increase damage
Skill 2 -movement 13, - aspd 13 damage same
skill 3 - Move speed same, Attack Speed reduce + 30, Increase Total Hp or armor
Skill 4 Same effect
BloodSeeker
skill 1 only increase damage if cast on self not damage taken, if cast on enemy increase damage taken heal effect still same
skill 2 Damage increase to 300, and ritual area make slow ms like 20 % and aspd 20, ritual complete still silence change to magic damage
skill 3 Rupture Damege Nerf
Skill 4 Thirst + increase damage aspd and ms
Wraith King
Skill 1 , Stun now - aspd 20 for the timer reduce damage like 100
Skill 2 Like Satanic can be cast on friend, When cast effect vampire aura gone to 1 hero have cooldown 100 s
skill 3 rework, Wraithking Have a chance to increase aspd movement and make enemy -armor like 10
Skill 4. Can Be active to slow like WK Death but if cast cooldow, the passive effect is gone
Nechropos
Skill 3 Sadist now Increase armor and total Hp and mana, For a short thime rather than regen HP and mana
Skill 1 Now change to pure damage, and give regen instead of heal
Skill4 , Anybody effect on reaper increase damage taken by 10%/20%/30%
Treant Protector
skill 4 Now silence a enemy
Skill 1 Now global like skill 3
Rikimaru
Skill 1 Now Affect Allies except for riki Buff for friend and enemy is same. Slow like 35 % per lvl and Miss chance chance to half but now -aspd too)
Skill 2 Blink to behind and Slow Turn rate like 70 % for 1 s And No bonus damage
Skill 3 Same
Skill 4 Rework now have a base damage 300,500,600 and total hit per level 3,5,6
Shadow Shaman
Increase MS and Range attack
Skill 1 now slow enemy for 20 % for 1 s
skill 2 Same
Skill 3 Increase cast range to 1000 but damage 0
Skill 4 Same
Techies
Now damage Normal Increase
Skill 3 like Rudal Gyro take damage and slow
Skill 1 now have replenish time and can throw to enemy Damage 200 can 1/2/3/4 charge Replenish time 40 s
skill 2. Now have replenish time and throw to enemy no damage can 1/2/3/4/ stun for 1 s no damage
Ulti Same effect
Leshrac
Increase Base m.regen and hp regen
Ulti now Increase Base Mana and still damage, Damage Change to Pure
Dispersion rescaled into pure damage
Dispersion reflects any damage before calculating damage reductions or resistance
Disperson, spectral dagger, and desolate pierces through BKB
Illusions now has dispersion
Sacred relic costs 3200 gold
Spectre now has aghanim scepter upgrade which allows her to jump on to any illusion
AHAHAHHAHAH
Warlock
1.Fatal bond now increase damage taken 20% instead shared damage
2.Skill 2 If cast to enemy reduce movement speed, if to ally increase movement speed
3.same
4.same
Lich
Skill 1 Now Increase damage to single target to 300, area damage 0 Slow still same
Skill 2 Now Aoe Armor and cooldown for 20 second effect stiil same and tower have effect
Skill 3 . same but now increase movement speed for lich for 20 s
skill 4 Same but increase speed and bounce change to 6
Abadon
skill 1 not damage herself
skill 2 anyone affect apotic shield increase ms too
SF
Now skill 3 increase base armor 2 per lvl
Base damage and ms increase
Razor
Skill 3 increase magic resistance
Skill 2 not stolen damage but stolen movement speed and attack speed
Sladar
Skill 1 not increase damage taken anymore but now use Hp or mana
BristelBack
Skill 1 now no need scepter but only 400 aoe
Skill 2 same
Skill 3 Back damage and side damage now same reduce 25 % damage
Skill 4 Now increase movement speed and attack speed rather than damage
Pudge
skill 1 now damage how about a far target from pudge max damage still same 450
Skill 2 Not damage pudge anymore but have a cooldownd aftre cast Reduce slow for 15 % for 5 second
Skill 3 Increase total hp rather than magic resist
hmmm
Qop , lesharc , gyro . Brewmaster , bristileback , lycan , np , nightstalker , pl , sf need various buffs
pudge rot , juggurnat ward , timber passive some sort of nerf
techies reworked to be a hero (something like making his bombs insta detonate and deal various effect on explosion but deal no damage Q:very low damage and heavy slow decay over time , W: silence and mini stun , E:fine as it is , R:bomb that grant 35% magic resistanse to his team and amplify their healing while doing the opposite to the opponents).
dooms's R no longer deal damage but no goes through linken's sphere.
rework shadow demon agha (make sadow poision a passive that used upon auto attacking lol ) lets start the era of mid demon.
rework ww agha (make the enemy can be damaged under effect od winter curs (pre nerf ww) ).
razor agha rework (now buff max drained attack on w from 210 to 400 also drain some attack speed overtime) i really hope all carries get an agha worth buying like mirana's,
lycan agha (i am lycan player so it may be broken) : increase his speed from 650 to 750 ,while shapeshifting lycan and all unit under his control will always crit (that may seems OP but it is just amplifying his dps by 135% comparing to sven's 300%)
juggernat agha buff (beside the same effects now juggernat will slow the enemy movement and attack speed by 25% for 1.5 second when he crit) make his agha worth outside 2k mmr
sven agha reworked (now while R is active sven is unstopabble (no root,slow) and while E is active he granted a phase movement) bkb alternative in some games and make him better late game after bkb falls off
storm spirit agha reworked (while storm is using ball lightnings he leaves behind him a trace of his Q every 250 unit) dunno if OP or not need storm spammer to confirm
hope you guy enjoyed my wall of text :)
Chronosphere duration rescaled to 6/7/8
Chronosphere mana cost rescaled to 100/150/200
Time walk cooldown rescaled to 4/3.5/3/2.5
Time walk mana cost reduced to 25
Time dilation change reverted
Time dilation slow rescaled to 30%/40%/50%/60%
Illusions can now proc time lock
Time lock damage changed to pure damage
Time lock damage rescaled to 150/175/200/250
Faceless void aghanim upgrade now also provide unbreakable cancertrack
Faceless void if picked will provide 0 ms ping
Faceless void can still be controlled when the game is paused
Just Opinion Dude :)
i was referring to the smoke screen radius reduction in the OP, sry i hadn't even read your post yet back then.
however about your post i must say pls dont make such stupid suggestions next time, its ridiculous.
just from my ns eyes I can see probably 2 for sure changes happening
Warlock golem stun duration being nerfed, and some sort of change with ogre. Both of which shouldn't be nerfed imo, but it's what happens in the 5k+ bracket that counts I guess
Also the cd on PA dagger is pretty obnoxious
Techies needs a rework he's just not a hero anymore. Most of the time NS can fit into any draft, unobstructed vision is the ultimate counter to techies same with KoTL and BM.
I hope they don't go too mad with the nerfs. Buffing the weaker heroes might be enough to stop the current string heroes being so strong. For example, buffing Lina, QOP and Leshrac would give more ways to deal with Timbersaw early and midgame which would mean he doesn't necessarily need such a big nerf.
And can we make it so being Doomed is actually scary again? A while back if you got Doomed you were like "Well I'm screwed." Now when you get Doomed you're more like "Well this is mildly inconvenient" I mean the spell has such a long cooldown now, you may as well make it strong enough to warrant the cooldown.
Balance the game around pubs, not competitive. Pros play Capt mode so they can ban whatever is bullshit. Let the vast majority of players enjoy the game without having to play against the same heroes every game.
Visage: u can press D to trigger stone form if u have ur familiaries. No need to select and press button for them
Sniper w/ aghanim upgrade: turns ur ult into explosive damage
Add new gamemode: Same Hero. Players can nominate and vote which hero to use
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my expectations would be
omni nerf
pudge rot slow rescaled
jugg healing ward nerf
tinker laser duration rescaled
riki smoke screen AoE reduced
timber reactive armor activates only from hero damge
buff beastmaster wild axes i think it is useless ability
tusk buff ultimate to 450
underlord firestorm damge rescaled
AM increased str gain blink nerf to 6 sec at lvl 4
TA traps extended vision
venge weave damge incresed
bounty ally track gold to 100
lone druid bear root buffed (fucking myth to proc)
lone druid bear base damge incresed to 40
nyx aghs small nerf
sf base damge armor and agility gain increased
clink 1 and 3rd spell mana reduced
oger base hp regen nerf
rubick fade bolt damge increse
rubick 1st spell cd rescaled for 22 to 22/18/15/12 or something like that
qop base str increased
qop scream of pain dmg increased
qop shadow strike mana cost from 110 to 90
od astral cd increased
od limit int gain with orb
visage massive buff or rework
doom cd decreased
doom agi gain increased
aether lense cost increased
manta deal less dmg
linkens increased cd to 15
abysall dmg increased to 25
dragon lance and pike nerfed
diffusal cd increased to 6 or less charges
lotus orb cd reduced
talon nerf when used removes 30% instead of 40%
eblade needs a recipe costs around 200
halberd cd reduced
pike cd incresed to 20 just like force staff
also would like to see some new aghs