So the game gets easier and easier? i think its nice to have some sort of reward for Players who know how to Play with certain items. I mean they already basically made stacking and shit easy for a Player with 5hours in dota because of the new system
dude you can actually make it Show the radius so just Play with it a few times and you will learn it
Or they should make it like how u cast spells. If u cast outside the range u start walking until u r in range to blink to where u clicked. Rofl. That makes more sense.
Yea which would be super triggering but kinda makes more sense in terms of making it more skill reliant. Or they could bloody well rework how casting spells outside max range works. Super annoying to cast outside max range and then u start walking. Like w SK stun or et spirit or void or morp or sleight of fist
first the top secret camp spawn boxes get revealed with a push of a button, tower range not shown with a simple click
dont do blink dagger pls
you can already check amplified spell damage by holding alt while mousing over an ability
1) muh skill cap
2) there are lots of spots you can blink to with 1200 range, but NOT with 960, so it adds a whole new layer of depth if you care to learn the spots.
It's actually amazing watching pros play anti-mage and they don't know a lot of blink spots. I've learned quite a few from watching miracle- who apparently took the time to learn them.
No separated tp\dust\gem etc slot , but yet we have this shitty blink dagger penalty. Volvologix
Nah, it's pretty easy once you practice it. And in practice mode, if you aren't sure what exactly is 1200 units, just keep blinking until you hear a whoosing sound. That's the perfect distance.
https://www.youtube.com/watch?v=4-dFupwNCpw
Also, remember blink dagger takes turn rate into consideration, so heroes with slow turn rates kinda suffer more, especially when 180 degree opposite to their blink target in a gank.
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"If you used Blink to teleport to a distance over the maximum range, you'll be teleported 4/5 of the maximum range (which is 1200) instead."
lol why this harsh penalty? Its not like one is expected to know exactly how much 1200 units is when blinking at clutch moments. I mean, why is this penalty there, just let the hero blink the max range if he clicks on a point outside the range?