Ah well, I didn't know how it was calculated. Just 22/10/11 seems much better than 6/4/14 to me. But thanks for clarifing.
i think? they add +1 on your death counter just so you dont divide by zero. like 5/0/5 would be 5+5/1 instead 10/0
also, its not (KDA+KDA)/2. its (kills+kills+assists+assists)/(deaths+deaths).
im sure you understand me. that is how general kda is calculated. they add kills and assists from all games and / to all deaths.
"Ah well, I didn't know how it was calculated. Just 22/10/11 seems much better than 6/4/14 to me. But thanks for clarifing."
I mean it is and it isn't. It depends on the hero, situation, but not dying much is a huge advantage. Like 22 kills is awesome if a lot of those come solo but if you're just nabbing all the ks in team fights then it'd probably be better to die a few less times.
But this is why kda is overrated and not the greatest stat.
Por favor, se conecte para postar comentários.
So I lose a game with 22/10/11 and my KDA ratio stays the same but when i win a game with 6/4/14 it rises by 0,06?