I haven't seen terroblade in action... =/
Either he feeds hard, or just rapes everybody...
EDIT: Oh the bitch does need a nerf...
Why would you randomly mess with 6.80?
Its the best dota 2 patch to date. There are only a few heroes that need to be tweaked, such as ember spirit, PA Huskar etc.
Like... just a ranomd example... you suggest nerfing venge?? Why? Nerfing Tide by 0.1 str per level??? Why?
Her winrate is high, and giving her more strength per level than some strength heroes is just weird... 2.6 per level, its how much Tuskarr has...
EDIT: Wrath king IS too strong... and he's on top with his winrate...
Dotabuff winrates are meaningless to balance patches.
This game is not balance around pub games, its balanced around professional games and 5K+ MMR tier players and their games.
Your entire concept of how to balance this game has been and continues to be disregarded by Icefrog and anyone involved in balance for years.
They can't be... xD
Lich and Death prophet got +6% winrate after their buffs...
Earth spirit lost 10% after the nerf...
I wish they would patch the old skeleton king back in. Wraith king looks stupid and doesn't crumble when he dies. Not as cool. I do like his ult buff where everyone is slowed 50% near him when he revives.
Yeah IDK where all these #'s are coming from, looks like an effort of futility.
wowowow miniscule stat alterations those matter a lot
yeah I like how you think this game is so precisely balanced that adjusting growth by more than .1 points will throw it all in the water, such well-calibrated sense of balance you have
.1 str per level = 40 hit points at level 25
you fucking retard
I didn't care for the "no int stolen" on silencer. Thats not cool.
Vice roy is right on that str per lvl but didn't have to be mean about it idk.
@Viceroy
Man fuck you, why the hate? Keep it to yourself, and I even asked for people not to flame me.
And 0.1 strength is supposed to be almost nothing.......
Hm, actually its 38 hp, since that's how warcraft used to work, they should change that...
You don't get the hp before you cross the notch of the attribute...
But then again, 38 hp and 2 damage, that IS something... :)
+-0.1 per lvl,, u mad ?
Little bit unbalanced
add +1 MS for CM, she is too slow
also ursa -0.05 STR per lvl, would be nice why not
Sniper -5 range, he has imba range now
this nerf only consist about stats, please buff troll make his whirling axes faster. So damn slow to land enemies
@ 我有名字
i think PA needs a buff, she wasn't mentioned. Tweak = change, not nerf.
This talk about PA........????? I don't understand what you guys want to say... :D
I think she needs a tiny buff, like the one I put in here.
STATS? Yes I think its mostly about stats, I really like stats, and memorizing how much stats some heroes have.
I know Lnacer has 124 agility on lvl 25, I think that's crazy... 4,2 per level, most agi per level...
Riki most agility on lvl 1, 34...
Barathrum most strength on lvl 1, I think 28 and 2.4 per level if I remember...
Centaur most strength gain per level, 3.8...
Dark seer most starting int, something like 29, right?
Pugna most int per level, 4...
Outworld Devourer most stats if you add them up on lvl 25... agi+str+int
I enjoy remembering this, I also memorized some of the PI for fun...
3.14159265358(97932) <- not sure about the part in the brackets
I know lots of other stat gains, base stats and shit...
I dislike heroes with low attributes per level... like Elder Titan, Ember Spirit, Slark... Weaver...
thats a lot of stuff, nice xD. a few of my own additions;
Riki: permanent invisibility fade resets when hit.
Sniper: Rifle replaced with a pea shooter. renamed to Peashooter.
Razor: small damage increase on Unstable Current, and small damage reduction increase on Static Link
3.1415926535897932384626433832795028841972693993751058209749445923078164062862089986280348 <-pi to 88 digits, known since Year 8. Get on my level noob :p
@我有名字
You're Asian, can't beat that... =/
@DukeOfNorway
I did nerf his attack animation, that's a lot...
@tylerox9
Hm, I shall include it!
But don't buff Razor, he's already a bitch!
Doom: +1 or +0.5 base armor
Ember Spirit: +2 base strength and int
Bat: +5 base damage
Queen of Pain: /
Medusa: /
Necrolyte: -200 aura aoe
the op heroes gets even more buff while the weak non picked heroes stays the same or gets nerfed and its stat buffs / nerfs too wp
I have to things to say haven't seen much but...
Centaur doesn't have that much HP anymore. Try making 2 bracers and hit level 6-8. He's still killable. Until vanguard/heart. I mean a lina can nuke him down with same levels. that's stupid.
CM: her level 4 regen is only 2.5 mana per second. In 1 minute that's 150 mana along with their items and passive regen that's like 200-300 mana per minute at most. That's like 1 spell per minute extra that's nothing nowadays. Most people go for max Q & W and get only rank 2 aura til 7 or 8.
For lina.. Carry lina still viable. mid-late game she can just q & w and take down towers. Assuming u went level 1 stun and max E and non stats. IMO she is more viable than lion cuz of her Q and E spells.
Allow morph while ded lel :D
Silencer nerf would destroy the hero he is already weak
Bat +5 dmg? They just nerfed him, he is really strong hero if you know how to play him
Why do you hate on cm?
And buff ember? are u kidding me sleight of fist should be reworked IMHO should not be able to attack units you dont see thats just too strong. Harass from long range 0 risk taken
I think PA, Tinker, Earthspirit needs quite strong buffs
Instead of doing a change u should do a poll or a 'nerf or buff' comment first. I'm sure many people in the community think differently than you do.
Necro death pulse does 400 damage and heals for 200
Aura damages for 2 % of hp every second
str gain buffed to +3 per lvl
Holy shit i would be so good balancing this game
Por favor, se conecte para postar comentários.
THESE ARE JUST SOME RANDOM IDEAS, I DIDN'T THINK THIS THROUGH!
Abaddon: -0.5 strength per level
Alchemik: +1 or +0.5 strength per level
Ancient Aparat: /
Andy Mage: /
Axe: -5 movement speed, -10 damage on helix
Bane: +0.1 or something to all atributes
Bat: +5 base damage
Beast: button for summon both
Bloodsuccer: /
Bounty Hunter: +1 or 2 to base strength OR more strength per level, less agility per level
Brewmaster: /
Bristlebog: /
Broodmother: Old web with current AOE
Centaur: -0.5 strength per level, ulty +10 seconds cooldown
Chaos Knight: /
Chen: /
Clinkz: ДОБАР ВЕЧЕР, ЈА БОН ФЛЕЧЕР -5 arrow damage
Clockwerk a.k.a. Keymaster: /
Crystal Meth: -0.50/-0.75/-1.00/-1.25 mana per level on self from aura, ulty damage -10%
Dark Seer: /
Dazzle: /
Death Prophet: -5 spirit damage
Disruptor: /
Doom: +1 or +0.5 base armor
Dragon Knight: Flame breath morph for dragon forms (Like 25 damage per second for few seconds), green dragon poison damage over time, red dragon fire damage over time, frost dragon slow + frostbite damage over time...?
Drow Ranger: /
Eassshaker: /
Earth spirit: +1 strength per level, reworked stone kick ability to go to where you click. (can be cast only with a stone nearby) (like tiny toss, but without homing)
Elder Titan: +0.5 strength per level?
Ember Spirit: +2 base strength and int
Enchantress: +10 movement speed :)
Enigma: /
Void: /
Gyrocopter: /
Huskar: /
Invoker: slight Cold Snap nerf
Wisp: +1 base HP and MANA regen
Jakiro: /
Yolonero the Swaggernaut: /
Kunkka: +0.5 base armor
Legion Commander: /
Leshrac: cast point -0.2 seconds
Lich: Movement speed nerf to 300
Lifestealer: -0.1 strength per level ))))
Lina: Attack animation buff 0.85 -> 0.5
Lion: /
Lone Druid: /
Luna: -5 movement speed
Lycan: Ulty base attack 1.5 -> 1.6
Magnus: /
Medusa: /
Meepo: /
Mirana: /
Morphling: ulty first cast mana 25->50/100/150, Allow Morph while dead
Naga Siern: /
Furion: /
Necrolyte: -200 aura aoe
Night Stalker: +10 mana cost on lvl 1 Void
Nyx Assasin: Cast point -0.1
Ogre Magi: -1 base armor
Omniknight: /
Outhouse Destroyer: /
Phantom Assassin: +2 base strength, +2 base damage
Phantom Cancer: -0.2 agility per level
Phoenix: /
Puck: /
Pudge: /
Pugna: +1 or +2 base strength
Queen of Pain: /
Razor: /
Riki martin: backstab damage -0.25 EDIT: Backstab damage stays the same, Ultimate fade time reset upon hits from enemy heroes (only auto attacks, excluding cleave and such things), rescaled to 2.50/1.75/1.00.
Rubic: Stolen spells have -25% cooldown, +0.5 strength per level
Sand King: /
Shadow Demon: Soul catcher count 1/2/3/3
Shadow Fiend: /
Shadow Shaman: /
Silencer: no intelligance stealing, +1.5 int per level.
Skywrath Mage: /
Slardar: I love him but he needs a nerf... maybe -50 damage on Slithereen Crush?
Slark: /
Sniper: /
Spectre: /
Spirit Breaker: / (I would rework this hero, but he is quite balanced now)
Storm Spirit: /
Sven: /
Templar Assasin: /
Terrorblade: / - - - EDIT: Reflection Duration 5 -> 4.5, Base attack 1.5 -> 1.55, Agility per level 3.2 -> 3.0, Metamorphosis damage bonus -10, metamorphosis bonus damage no longer increases base damage, instead it comes as bonus damage (the +Green damage)
Tidehunter: -0.1 strength per level
Timbersaw: /
Tinker: +0.1 or +0.2 int per level
Tiny: /
Treant Protector: /
Troll Warlord: /
Tuskar: /
Undying: Zombies can only be killed but a right click and nothing else! (not even Medusa split shot or Cleave)
Ursa: /
Vengiful Spirit: -0.5 strength per level (Undo the buff)
Venomancer: Only Venemous Gale poison damage can kill
Viper: Attack animation 0.33 -> 0.45 EDIT: Corrosive skin max range 1000.
Visage: /
Warlock: /
Weaver: /
Windrunner: +0.5 int per level, Scepter gives powershot bonus composit damage equal to her int
Witch Doctor: /
Wrath King: Lifesteal aura is disabled by Orb Effects /OR/ -5% to the aura nad -0.4 strength per level
Zeus: Cast point 0.4 -> 0.5, Thunder Bolt mana cost +10.
Don't flame me please! :D