General Discussion

General DiscussionItems Stats Flawed?

Items Stats Flawed? in General Discussion
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    After some thought, I decided to look into the necessary items to win a Dota game. Granted, we can all sit and say that the essentials are courier, wards, and regen items, but is that the truth? A quick look at Dotabuff's item stats may lead you to believe otherwise. The items in the top 20, win-rate wise, feature Rapier, Assault Cuirass, Abyssal Blade, and other high-profile items, but the system shows that Observer Wards have a <40% win rate and have only been used in 4 million games (for comparison, Power Treads has been used a whopping 50+ million). Does this system show end-game items, how many times these items are activated, purchased, or what? I'm still fairly new to Dota 2 (less than 100 games) and trying to learn as much as I can, and only recently discovered Dotabuff to use as a tool to help me improve. Anybody care to explain how the item stats work (or don't)?

    BenaoLifedancer

      ...

      you made me angry irl for posting this bullshit. And being new is no excuse.

      PLS GO DIE!

      saucy

        It counts what's in your inventory, not what's purchased...

        Totentanz to The King: M ...

          Caddap is true. If you end the game with a courier in your inventory, that should be a retarded game.

          Ming (Zufälliger König)

            nice sf feed 2/10

            Grimorum

              Statistics can easily mislead people.

              BenaoLifedancer

                feed?
                look at kka items-->completely outfarmed!