Error 206...
What happens is when you download a replay, Steam opens 3 connections to the replay server, using parallel connections to try to improve the download speed. The problem is on slower connections this can make things worse because the connection on your end will bottleneck, and become unreliable resulting in a possible timeout for one of the connections. And unfortunately due to the way the download system works, if ANY one of the three connections drop, the download will fail and you'll get error 206.
Valve, if you're reading this, this should be fairly simple to fix. You need to adjust the system so if one connection fails, just keep the download going using the available connections. And if they all drop, just keep re-establishing connections one at a time from there on in (make a timeout for if it can't re-establish then come up with error 206). In other words keep the parallel connections, but make sure slower clients aren't failing the download because of it."
Please. Pass on this message to suport steam.
link: support.steampowered.com
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I would ask the staff to put on the site dotabuff downloads dota paid championships. The Defense like. For many know that Dota 2 server with this problem for many users. This problem would be the "Error 206". It would be a problem with slow Internet. So Dota 2 community to keep doing this downloads championships while the valve does not solve this problem, this would make the call for you guys that some of dotabuff read this, help us. (If other users with the same problem to help pass along this would be grateful).
Thank you! (sorry my english, I am brazilian boy)