7.07 is the first big balance patch since 7.00. Aside from monumental balance changes, Icefrog introduced a couple of terrain changes as well, changing the way we ward, pull, stack and more.
Base Shrines have been removed and jungle Shrines have changed their location. Shrines are now deeper in their respective jungles parts, forcing teams to fall back further if they want to heal up, which is especially relevant for midplayers.
Bounty Runes have changed their locations as well. They now are closer to the rune spot on the enemy side, meaning that roamers can pick up multiple runes quicker than before.
A few dedicated ward hills have been removed, especially ones close to the river. Those ward spots technically remain, they just provide worse vision than before, i.e. they have been nerfed. The most notable one is this ward spot close to the Roshan pit, which used to provide vision over the adjacent ancient camp and the hard camp, but now it solely provides vision over the Roshan pit entrance. The old ward was too good for the Dire and made contesting Roshan for the Radiant very difficult and generally provided the Dire with a lot of vision, while being difficult for the Radiant to de-ward at times.
These are two other ward spots that have had their dedicated hills removed, but they still provide sufficient vision. The Dire ward has even better vision over the pull camp than before.
Speaking of pulling, the Radiant pull camp can still be blocked with a highground ward, but it does not provide vision over both camps anymore, instead it covers the rune spot.
Before 7.07, the camp could also be blocked with a ward from within the trees. In the new patch, that is not possible anymore, but cutting a tree would allow the ward to be placed--though then it'd be fairly obvious where the ward is.
The biggest change, warding wise, in 7.07 was moving the Dire t1 mid tower to allow heroes to walk into the lane from both sides without being detected, similar to the Radiant side. This allows the placement of a ward to the right, mirroring the ever so popular ward on the Radiant side.
Warding the enemy jungle for vision has changed quite a bit. As terrain moves and camps and Shrines get readjusted, so do ward positions and vision. The Radiant jungle has a few more trees around the Shrine area, making it difficult to find a ward that truly covers it all. Before, supports could randomly place a ward there and would likely cover most terrain, especially pre-7.00, but now finding the right spot is quite important.
Placing the ward here gives optimal vision between the treelines, covering any movement from the camps to the right inside the jungle. It sees rotations from and to the Shrine and also covers both stair cases to the north. It could also be placed higher to get better vision over the right stair case, but that would sacrifice vision over the bottom right path and to the left of the Shrine.
There's quite a similar ward spot inside the Dire jungle, or rather two. The first one covers a bit of everything, mostly keeping track of rotations between camp, Shrine and top lane. The other one provides more vision around the t2 tower itself, while still providing vision for rotations, without covering the Shrine itself though.
Finally, here are some ward spots you may or may not find useful, though all of these have been possible before, but with the changed terrain their vision has slightly changed.
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Oh yea
You dont need ward spots if you save money and don't buy wards
nice post, i was waiting for it =)
Finally i can ward efficiently.
This post provides whats we need, thanks
First two wards are rly great, thx
Removing all of these ward spots really balances the buffs that have been consistently hitting supports in the game for ages now. You don't waste as much money on wards, but it's counteracted by how much work it is to ward properly now. All this high and low ground stuff in the jungle has added so much complexity to the map, it's crazy.
get a quelling blade...cut trees...more vision.....
lol im so anti nature.....
nc post dude
^ pick treant, choose talent which make trees grow within 3 secs.
brasil is better than peru
Can u guys make an article about how good dark willow is acctuly?Great nukes,team fight control,and good harras in laning stage.
Brock Hall, actually this patch did more than just make wards worse nerfing supports, it made wards cost more nerfing supports, it made courier more of a nuisance when getting starting items making supports consider what they can afford to buy more seriously. The courier cost change while technically lowering total cost to supports weakens the first three minutes power of supports, which is a serious nerf because supports are going to be scarier than carries until at least level 6. Oh and the experience changes that were made make the game more likely to take longer, because heroes that want to farm and go lategame aren't as pressured, this nerfs supports again because it makes having a hero that does not contribute as much late game riskier. Supports need money more now than ever, and with a greater possible presence of late game farming carries they won't necessarily get as much.
how can i update my account?
Question. Do mids get bounty runes and TP back to T2 or do they just block in this meta? obviously the salve was pretty much the most important thing in 1v1s whenever a 1v1 actually happened, but it definitely feels good to automatically have a TP as a mid
Чётко!
Very helpful
7.07 is bad patch. I prefer to retired then playing this dota4
thanks :)
Thanks
I can't agree more to ffinnaggann, this patch is greatly make hell out of a supports. Less and less player in the lower bracket would ever wanted to be a support, even the pro circuit made support like a walking gold bag with those networth sucking ward cost.
As a support myself (CM), I would prefer to ask your teammates where they would initiate or push and I would try my best to ward where the enemy might be hiding (trust your instincts, mostly on farm). Also, cooperation is going to be important in this too; and I would recommended putting wards on uncommon areas where most people place them so they won't be able to find it suspicious and deward it that easily.