Wrong build man.. Honestly.. I don't know how to feel about that draft.. But your build wasn't exactly cool either.. If you're getting physical dps.. Why get manta... Get deso... If you wanted to deal damage.. Mkb is okay... But manta kinda undermines the fact that glaives bounce.. Even bkb was good.. Manta feels underwhelming on sniper.. Anyways hard fought.. Gg.. Ps i think lifestealer would've been better in that draft imo
80+ min game, typical naga game. Your farm was fine.
Looking at the TD on the enemy team, its kinda obvious that they didnt use their early game advantage and pressure towers, and instead chose to go for an extremely late game vs Naga, with their heros.
Game would have probably ended differently, if they had.
Nonetheless, your performance was totally fine.
You and your team managed to pull off that SD-Luna push strat and I imagine you contributing a lot to that, being the only tanky hero on that team sans farmed Luna. Every hero on the enemy team farmed like shit sans Meepo, so ggwp.
Not sure if force was the best pick against bloodseeker, would've opted for greaves to purge silence. Also that silver edge...why? If ur supporting, why not just get glimmer, or even hex if u wanna transition to core. With silver edge on Luna, SB on sniper, and SK, seems like that's too much invis. Otherwise this game was in the bag with global counter initiation and Luna just outfarming the enemy. Also wudve gone for lvl 1 glaives cuz then u can just zone the offlaner forever with it on.
That Tinker did a good job of holding the game out until that one pivotal clash that would turn everything around. 45 min meka tho is kinda painful, but you guys turned it around somehow which is pretty great!
(SKIP ME comment Sujireongi)
@Sujireongi
its actually throw over throw, we do good until min 30 we dive inside and die, after that 4 war in a row we just rush things and throw, at min 46 they try to go high ground, and throw the game like we do in min 30.
about the mek, i'm just a solo support that get pinged and ">we need wards" everything they die
Nice tower damage, but your team lost in the draft. Lycan is the only pusher until Morphling has farm, while carry morph means only Pudge and Bat are gankers (both of whom have no stun besides their ulti) against a team where every hero has a stun (combo) that lasts at least 3s and some for mobility increase (and built utility items to make themselves even more mobile). I think the only chance to salvage the game was for morph to play as a tanky support to provide a more reliable stun and an extra ganker for the team while you rat the other lanes. Given how many utility items they had boosting their mobility, maybe a blink would have helped you die less? (Of course, if you did that, you'd probably miss your timing with just vlads and blink while tiny is getting fed and outcarries you.) Tough game.
Farm on blood seeker was pretty bad, seemed like a comeback game, radiant just couldn't breach high ground. Night stalker either carried or ksed like a boss lol
Despite the early game oriented lineup, your team didn't have an advantage all throughout the game. Your item build was fine but I would've skilled E much earlier. Nice comeback considering the team structure but 45 min and enemy sf still has no bkb. GGWP anyways!
Well, nothing much to say. 3 very greedy cores, plus a pudge and batrider (greedy too) can't do much for that particular team. Lycan sucks against that lineup too.
I really don't like Void safelane but you guys won so yeah. 16 min linkens is a pretty good choice, dunno how that works with the cask tho. Sorry I have 1k mechanics.
Skipping rad for other items seems like the right thing to do there since somebody has to lock down sniper among other things but its really rare to see a dagger/hitter alche nowadays so congratulations on getting a win. That omni though, kek.
^your name sums up that game, you basically got some farm and killed everyone, and never died doing it, you finished the game before the opponents got any core items and they could not defend against your high ground steamroll, seems like a pretty efficient victory, which is to be expected of a 5k+ player playing in 4k, funny that you finished the game so fast you couldn't even get your orchid (I suspect a courier was carrying it to you by the time you were throning them).
Great Terrorblade game. They had no aoe to clear illusions unless you count Sven's cleave, but he was so underfarmed he was irrelevant anyway. 532 last hits and 880 gpm is insane farm. WP.
211 last hits is super super low for a 35min medusa, but at the same time you only died twice and were in 30 kills to offset that, your opponents were REALLY bad though, your skill and item builds are fitting for this game
not sure whether you had already sold it or never had it, but always haev a wand on medusa as long as you have a slot, it's actually huge on that hero
(Skip me)
@Abraham Linkens
I did have a wand, but sold it. Also my item timings were kind of off because I built the perseverance for the linkens for sustain when I transitioned into the jungle, then built maelstrom for faster wave/camp clearing, then finished linkens and then finished the Mjollnir.
Hard to win late against a Morph-Naga lineup especially with Omni-WW support duo. From what I see you did alright, dealing 9k tower damage. Maybe if Jugg built diffusal or if someone bought mek/greaves, the outcome could've changed.
As a Blood player myself, I wanted to comment on your game but missed the chance. As a hero, Blood really doesn't do well against enemy healers, slows, heroes who can make a revenge kill at low HP vs. melee (Jugg, Pudge, TB, Pugna, etc.), and heroes with TP-like skills (Furion, Io, Underlord, Meepo and Tinker count as well). The enemy team had all four types (Pudge, Io, Jugg with diffusal, Warlock). Yes, Alchemist was a burden, but typically, the best way to deal with these types of counterpicks is to go full nuker (force staff, aether, dagon, ghost->eblade) and use the range on your items + ulti to kill their healer every teamfight.
@Iroha
Typical match vs. Techies. Because of him, the enemy could build incredibly greedy and maintain a net worth advantage. Your team, on the other hand, had to accept the poverty on your supports so you could keep pace with alchemist. However, the weakness of a Techies lineup was also displayed: the enemy was fighting 4v5 and lacked pushing power against Tinker and the moment they made one mistake and got their team wiped, an illusion pusher like TB can destroy their entire base in one push because illusions > mines.
From the looks of it, you rushed your blink for initiate + Net to allow your storm, drow and visage to melt the enemy -also a great way of dealing with brew. Seems like a viable strategy given your team's makeup.
Mirana getting her ags 3 mins before game over was too little too late.
[Skip me. Pls reply to NightBlade-x72 and then Kylextazy]
@the orange cat
well dat tinker alredy countered too much. Silencer and Nyx really screw Tinker alot
Nice typical game with broodmother on your team doing absolutely nothing while you're dying left and right. Scratch that, nice GPM 4Head
Wrong build man.. Honestly.. I don't know how to feel about that draft.. But your build wasn't exactly cool either.. If you're getting physical dps.. Why get manta... Get deso... If you wanted to deal damage.. Mkb is okay... But manta kinda undermines the fact that glaives bounce.. Even bkb was good.. Manta feels underwhelming on sniper.. Anyways hard fought.. Gg.. Ps i think lifestealer would've been better in that draft imo
Great GPM, surprised that you won that game tbh.
@Rare Doggo
80+ min game, typical naga game. Your farm was fine.
Looking at the TD on the enemy team, its kinda obvious that they didnt use their early game advantage and pressure towers, and instead chose to go for an extremely late game vs Naga, with their heros.
Game would have probably ended differently, if they had.
Nonetheless, your performance was totally fine.
You lost with drow... ;_;
You and your team managed to pull off that SD-Luna push strat and I imagine you contributing a lot to that, being the only tanky hero on that team sans farmed Luna. Every hero on the enemy team farmed like shit sans Meepo, so ggwp.
Stomping w shadow fiend eh 100 % winrate lmao
gooe : nothing
bad: low dmg hero tower literarly didd nothing why play ?
Its a fatal mistake if u throw at enemy core too much. As a result. Tiny carrying his teammates ftw.
Not sure if force was the best pick against bloodseeker, would've opted for greaves to purge silence. Also that silver edge...why? If ur supporting, why not just get glimmer, or even hex if u wanna transition to core. With silver edge on Luna, SB on sniper, and SK, seems like that's too much invis. Otherwise this game was in the bag with global counter initiation and Luna just outfarming the enemy. Also wudve gone for lvl 1 glaives cuz then u can just zone the offlaner forever with it on.
Everthing seems fine except for 0 wards. AM managed to farm scary numbers, would've ended the game much faster but nevertheless ggwp.
nice aga sf build, axe overall damage higher?(lol) overall, it's all good, too bad it just smurf with total 22 matches
That Tinker did a good job of holding the game out until that one pivotal clash that would turn everything around. 45 min meka tho is kinda painful, but you guys turned it around somehow which is pretty great!
(SKIP ME comment Sujireongi)
@Sujireongi
its actually throw over throw, we do good until min 30 we dive inside and die, after that 4 war in a row we just rush things and throw, at min 46 they try to go high ground, and throw the game like we do in min 30.
about the mek, i'm just a solo support that get pinged and ">we need wards" everything they die
3k life in a nutshell
interesting pick nice hero damage wp
yea team was trash they wanted to lose but i try hard split push but hard
Nice tower damage, but your team lost in the draft. Lycan is the only pusher until Morphling has farm, while carry morph means only Pudge and Bat are gankers (both of whom have no stun besides their ulti) against a team where every hero has a stun (combo) that lasts at least 3s and some for mobility increase (and built utility items to make themselves even more mobile). I think the only chance to salvage the game was for morph to play as a tanky support to provide a more reliable stun and an extra ganker for the team while you rat the other lanes. Given how many utility items they had boosting their mobility, maybe a blink would have helped you die less? (Of course, if you did that, you'd probably miss your timing with just vlads and blink while tiny is getting fed and outcarries you.) Tough game.
Nice ganks, but no one committed to buying wards (e.g. venge, titan)
Farm on blood seeker was pretty bad, seemed like a comeback game, radiant just couldn't breach high ground. Night stalker either carried or ksed like a boss lol
Despite the early game oriented lineup, your team didn't have an advantage all throughout the game. Your item build was fine but I would've skilled E much earlier. Nice comeback considering the team structure but 45 min and enemy sf still has no bkb. GGWP anyways!
Stomped the game and made the enemy retarded by stealing their intel. Good shit
Pretty impressive. were you mid? doesnt make sense to max 3rd if yes, otherwise, just a good performance by u
good:coach
bad:just coach me :)
@I'm Katz Sure man
Huh...I'll guess I'll review "I'm Katz"?
Well, nothing much to say. 3 very greedy cores, plus a pudge and batrider (greedy too) can't do much for that particular team. Lycan sucks against that lineup too.
I really don't like Void safelane but you guys won so yeah. 16 min linkens is a pretty good choice, dunno how that works with the cask tho. Sorry I have 1k mechanics.
@casual player
Seems okay overall but drums? Really?
@bws~
Morph can win with this bkb
Goodjob on winning! but try to avoid picking sf into naix lc (slark ends SF too)
Skipping rad for other items seems like the right thing to do there since somebody has to lock down sniper among other things but its really rare to see a dagger/hitter alche nowadays so congratulations on getting a win. That omni though, kek.
high building damage, GPM XPM, LH/DN, and networth, overall easy game, pub stomper, smurfer xD
glimmer cape very good against their team, aghs is great in the lategame
it's tough to stay alive in fights, but you did an OK job. i mightve bought a force staff before aghs however
still, excellent kill participation + you actually did your job and supported by the looks of it
^your name sums up that game, you basically got some farm and killed everyone, and never died doing it, you finished the game before the opponents got any core items and they could not defend against your high ground steamroll, seems like a pretty efficient victory, which is to be expected of a 5k+ player playing in 4k, funny that you finished the game so fast you couldn't even get your orchid (I suspect a courier was carrying it to you by the time you were throning them).
nice stomp bro
But generally speaking, midas on bs is absolutely useless. you could have gotten better items to kill people IMO
looks like you played for shits and giggles while sven carried the team. although you probably created the space for him to farm in the first place
Wrong build, deso + medallion on clinkz? 4Head Orchid and diffusal would've been better seeing as you're in normal skill level
Probably supported your carry well, made the correct items, everything seemsgood
Well supported SD. Easy win for your team.
filthy techies picker
looks like you had pretty good impact, although idk how you only have 60 cs with that aghs
seems they left AM to 1v1 you and maybe you shrekt him, he's super poor
Great Terrorblade game. They had no aoe to clear illusions unless you count Sven's cleave, but he was so underfarmed he was irrelevant anyway. 532 last hits and 880 gpm is insane farm. WP.
211 last hits is super super low for a 35min medusa, but at the same time you only died twice and were in 30 kills to offset that, your opponents were REALLY bad though, your skill and item builds are fitting for this game
not sure whether you had already sold it or never had it, but always haev a wand on medusa as long as you have a slot, it's actually huge on that hero
(Skip me)
@Abraham Linkens
I did have a wand, but sold it. Also my item timings were kind of off because I built the perseverance for the linkens for sustain when I transitioned into the jungle, then built maelstrom for faster wave/camp clearing, then finished linkens and then finished the Mjollnir.
Wisp actually knew how to play PogChamp. Dragged down by alche hard
Hard to win late against a Morph-Naga lineup especially with Omni-WW support duo. From what I see you did alright, dealing 9k tower damage. Maybe if Jugg built diffusal or if someone bought mek/greaves, the outcome could've changed.
@Abraham Linkens
As a Blood player myself, I wanted to comment on your game but missed the chance. As a hero, Blood really doesn't do well against enemy healers, slows, heroes who can make a revenge kill at low HP vs. melee (Jugg, Pudge, TB, Pugna, etc.), and heroes with TP-like skills (Furion, Io, Underlord, Meepo and Tinker count as well). The enemy team had all four types (Pudge, Io, Jugg with diffusal, Warlock). Yes, Alchemist was a burden, but typically, the best way to deal with these types of counterpicks is to go full nuker (force staff, aether, dagon, ghost->eblade) and use the range on your items + ulti to kill their healer every teamfight.
@Iroha
Typical match vs. Techies. Because of him, the enemy could build incredibly greedy and maintain a net worth advantage. Your team, on the other hand, had to accept the poverty on your supports so you could keep pace with alchemist. However, the weakness of a Techies lineup was also displayed: the enemy was fighting 4v5 and lacked pushing power against Tinker and the moment they made one mistake and got their team wiped, an illusion pusher like TB can destroy their entire base in one push because illusions > mines.
56 to 7 there is literally nothing anyone can say
From the looks of it, you rushed your blink for initiate + Net to allow your storm, drow and visage to melt the enemy -also a great way of dealing with brew. Seems like a viable strategy given your team's makeup.
Mirana getting her ags 3 mins before game over was too little too late.