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QuasQ
Quas

Behavior: No Target

Allows manipulation of ice elements and grants a permanent strength bonus. Each Quas instance provides increased health regeneration.

Invoker can only have 3 of any instance.

HP REGEN PER INSTANCE: 1 / 2 / 3 / 4 / 5 / 6 / 7
BONUS STRENGTH: 2 / 4 / 6 / 8 / 10 / 12 / 14
Cooldown-icon0
Mana-icon0
WexW
Wex

Behavior: No Target

Allows manipulation of storm elements and grants a permanent agility bonus. Each Wex instance provides increased attack speed and movement speed.

Invoker can only have 3 of any instance.

ATTACK SPEED PER INSTANCE: 2 / 4 / 6 / 8 / 10 / 12 / 14
MOVE SPEED PER INSTANCE: 1% / 2% / 3% / 4% / 5% / 6% / 7%
BONUS AGILITY: 2 / 4 / 6 / 8 / 10 / 12 / 14
Cooldown-icon0
Mana-icon0
ExortE
Exort

Behavior: No Target

Allows manipulation of fire elements and grants a permanent intelligence bonus. Each Exort instance provides increased attack damage.

Invoker can only have 3 of any instance.

DAMAGE PER INSTANCE: 3 / 6 / 9 / 12 / 15 / 18 / 21
BONUS INTELLIGENCE: 2 / 4 / 6 / 8 / 10 / 12 / 14
Cooldown-icon0
Mana-icon0
InvokeR
Invoke

Behavior: No Target

Combines the properties of the elements currently being manipulated, creating a new spell at the Invoker's disposal. Click the help button to see the list of possible spells.

Upgradable by Aghanim's Scepter.

Aghanim Upgrade: Decreases cooldown and removes mana cost.

The arrangement of instances does not matter.

MAX SPELLS: 2
SCEPTER COOLDOWN: 16 / 8 / 4 / 2
SCEPTER MANA COST: 0
Cooldown-icon22 17 12 5
Mana-icon20 40 60 80
Cold SnapY
Cold Snap

Behavior: Unit Target

Affects: Enemy Units

Damage Type: Magical

Invoker draws the heat from an enemy, chilling them to their very core for a duration based on the level of Quas. The enemy will take damage and be briefly frozen. Further damage taken in this state will freeze the enemy again, dealing bonus damage. The enemy can only be frozen so often, but the freeze cooldown decreases based on the level of Quas.

The freeze stun only triggers on damage greater than 10 after reductions.

COLD SNAP DURATION (QUAS): 3.0 / 3.5 / 4.0 / 4.5 / 5.0 / 5.5 / 6.0
FREEZE DURATION: 0.4
FREEZE COOLDOWN (QUAS): 0.77 / 0.74 / 0.71 / 0.69 / 0.66 / 0.63 / 0.6
FREEZE DAMAGE (QUAS): 7 / 14 / 21 / 28 / 35 / 42 / 49
CAST POINT 0s
Cooldown-icon20
Mana-icon100
Ghost WalkV
Ghost Walk

Behavior: No Target

Invoker manipulates the ice and electrical energies around him, rendering his body invisible. The elemental imbalance created as a consequence slows nearby enemies based on the level of Quas, and slows Invoker as well based on the level of Wex.

The slow effect does not work on magic immune enemies.

DURATION: 100.0
RADIUS: 400
ENEMY SLOW (QUAS): -20% / -25% / -30% / -35% / -40% / -45% / -50%
SELF SPEED (WEX): 30% / 20% / 10% / 0% / 10% / 20% / 30%
Cooldown-icon35
Mana-icon200
TornadoX
Tornado

Behavior: Point Target

Damage Type: Magical

Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Travels further based on the level of Wex. Holds enemies in the air for a duration based on the level of Quas. Deals damage based on the levels of Quas and Wex.

Units are invulnerable while affected by Tornado, and the damage is dealt when landing.

TRAVEL DISTANCE (WEX): 800 / 1200 / 1600 / 2000 / 2400 / 2800 / 3200
RADIUS: 200
LIFT TIME (QUAS): 0.8 / 1.1 / 1.4 / 1.7 / 2.0 / 2.3 / 2.5
BASE DAMAGE: 70.0
QUAS ADDED DAMAGE: 15 / 30 / 45 / 60 / 75 / 90 / 105
WEX ADDED DAMAGE: 30 / 60 / 90 / 120 / 150 / 180 / 210
CAST POINT 0s
Cooldown-icon30
Mana-icon150
EMPC
EMP

Behavior: Point Target

Damage Type: Pure

Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after 2.9 seconds. The detonation covers an area, draining mana based on the level of Wex. Deals damage for each point of mana drained. If EMP drains mana from an enemy hero, Invoker gains 50% of the mana drained.

Will not affect cycloned units (Tornado or Eul's Scepter of Divinity).

CHARGE TIME: 2.9
RADIUS: 675
MAX MANA BURNED (WEX): 100 / 175 / 250 / 325 / 400 / 475 / 550
BURN DAMAGE: 50%
CAST POINT 0s
Cooldown-icon30
Mana-icon125
AlacrityZ
Alacrity

Behavior: Unit Target

Invoker infuses an ally with an immense surge of energy, increasing their attack speed based on the level of Wex and their damage based on the level of Exort.

BONUS ATTACK SPEED (WEX): 20 / 30 / 40 / 50 / 60 / 70 / 80
BONUS DAMAGE (EXORT): 20 / 30 / 40 / 50 / 60 / 70 / 80
DURATION: 9.0
CAST POINT 0s
Cooldown-icon15
Mana-icon45
Chaos MeteorD
Chaos Meteor

Behavior: Point Target

Damage Type: Magical

Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward, constantly dealing damage based on the level of Exort, and rolling further based on the level of Wex. Units hit by the meteor will also be set on fire for a short time, receiving additional damage based on the level of Exort.

Deals main damage to enemy units under meteor every 0.5 seconds and burns enemies for smaller damage over 3 seconds.

The meteor moves at a speed of 300.

IMPACT DELAY: 1.3
RADIUS: 275
TRAVEL DISTANCE (WEX): 465 / 615 / 780 / 930 / 1095 / 1245 / 1410
CONTACT DAMAGE TICK: 0.5
CONTACT DAMAGE (EXORT): 57.5 / 75.0 / 92.5 / 110.0 / 127.5 / 145.0 / 162.5
BURN DURATION: 3.0
BURN DAMAGE PER SECOND (EXORT): 11.5 / 15.0 / 18.5 / 22.0 / 25.5 / 29.0 / 32.5
CAST POINT 0s
Cooldown-icon55
Mana-icon200
Sun StrikeT
Sun Strike

Behavior: Point Target

Damage Type: Pure

Sends a catastrophic ray of fierce energy from the sun at any targeted location, incinerating all enemies standing beneath it once it reaches the earth. Deals damage based on the level of Exort, however this damage is spread evenly over all enemies hit.

Gives vision of the target area before the strike.

Invoker gains experience with kills made from Sun Strike, even if made from outside of experience range.

DELAY: 1.7
RADIUS: 175
DAMAGE (EXORT): 100.0 / 162.5 / 225.0 / 287.5 / 350.0 / 412.5 / 475.0
CAST POINT 0s
Cooldown-icon30
Mana-icon175
Forge SpiritF
Forge Spirit

Behavior: No Target

Invoker forges a spirit embodying the strength of fire and fortitude of ice. Damage, health, and armor are based on the level of Exort while attack range, mana, and duration are based on the level of Quas. The elemental's scorching attack is capable of melting the armor of enemy heroes. If both Quas and Exort are level 4 or higher, Invoker will create two spirits instead of one.

Casting this abiliy will replace currently summoned Forged Spirits.

DAMAGE (EXORT): 29 / 38 / 47 / 56 / 65 / 74 / 83
HEALTH (EXORT): 300 / 400 / 500 / 600 / 700 / 800 / 900
ARMOR (EXORT): 0 / 1 / 2 / 3 / 4 / 5 / 6
ATTACK RANGE (QUAS): 300 / 365 / 430 / 495 / 560 / 625 / 690
MANA (QUAS): 100 / 150 / 200 / 250 / 300 / 350 / 400
DURATION (QUAS): 20 / 30 / 40 / 50 / 60 / 70 / 80
Cooldown-icon30
Mana-icon75
Ice WallG
Ice Wall

Behavior: No Target

Damage Type: Magical

Generates a wall of solid ice directly in front of Invoker for a duration based on the level of Quas. The bitter cold emanating from it greatly slows nearby enemies based on the level of Quas and deals damage each second based on the level of Exort.

The slow will still affect magic immune enemies if their magic immunity was created after being affected by Ice Wall.

WALL DURATION (QUAS): 3.0 / 4.5 / 6.0 / 7.5 / 9.0 / 10.5 / 12.0
MOVEMENT SLOW (QUAS): -20% / -40% / -60% / -80% / -100% / -120% / -140%
SLOW DURATION: 2.0
DAMAGE PER SECOND (EXORT): 6 / 12 / 18 / 24 / 30 / 36 / 42
Cooldown-icon25
Mana-icon175
Deafening BlastB
Deafening Blast

Behavior: Point Target

Damage Type: Magical

Invoker unleashes a mighty sonic wave in front of him, dealing damage to any enemy unit it collides with based on the level of Exort. The sheer impact from the blast is enough to knock those enemy units back for a duration based on the level of Quas, then disarm their attacks for a duration based on the level of Wex.

This skill interrupts channeling abilities.

TRAVEL DISTANCE: 1000
DAMAGE (EXORT): 40 / 80 / 120 / 160 / 200 / 240 / 280
KNOCKBACK DURATION (QUAS): 0.25 / 0.5 / 0.75 / 1.0 / 1.25 / 1.5 / 1.75
DISARM DURATION (WEX): 1.0 / 1.5 / 2.0 / 2.5 / 3.0 / 3.5 / 4.0
CAST POINT 0s
Cooldown-icon40
Mana-icon200

Úlmtima Atualização

Hero Attributes
19 +1.720 +1.922 +2.5
Movement speed280
Sight range1800/800
Armor1.8
Base attack time1.7
Damage35 - 41
Attack point0.4