razes + right clicks = utter destruction
this is some 6.83 sniper level first blood bullshittery, the question is, why would anyone use 270 mana and their skill point to guarantee 1/multiple kills when it means they cant even get mana to tp to lane
If someone catch 3 razes at lvl 1 He deserve to die.
what if he is combine with walrus???
the question is, why would anyone use 270 mana and their skill point to guarantee 1/multiple kills when it means they cant even get mana to tp to lane
7.08: Shadow Raze mana cost reduced to rescaled to 50/50/50/50
^dude even in the picture the sf is lvl 2
i dont think jd is suggesting taking raze at lvl 1, just talking abt the first level itself
its feels super hard to even gank sf if he gets a level advantage and snowballs cuz he can easily triple raze a support who tries to go in, especially if he is 5 and a roamer is 2 or smth
its kinda nuts tbh
lategame u can stack razes like quills (someone mentioned it here and it feels like a good analogy so im stealing it)
all i know is that im arc warden and i have 2x buble and he oneshots me with raze combo 0 right clicks XD
no he is implying taking raze at level 1
"why would anyone use 270 mana and their skill point to guarantee 1/multiple kills when it means they cant even get mana to tp to lane"
this happens at level 1
besides, its not just a straight nuke, you cant hit 3 razes on one guy without help
sf has 58% this week in 5k+ so far, and it has only been like what, 3 days since the patch?
for context before the patch he had 47~
the problem is landing the close raze when they r trying to run, and the far raze when they r going in on u
it feels difficult to land all 3
It's easier to land when enemies underestimate you and charge on you.
It's harder to land when you're trying to kill someone who doesn't want to engage.
for some reason i have a high sf winrate, but every game feels so fucking hard, even if i win or lose, even if im dominating or whatever, it feels like this heroes impact is so low idek why
then i see sf in high level games just buttfucking and i get confuse
inb4 BOOTLESS BLINK DAGGER GIGALUL
also is magic build legit or is physical dmg more reliable
u always get spell amp lvl 10 also i think kaya very good
its actually so good
u nuke waves so fast
i killed a sniper from half hp with 2 razes lmao
but i still suffered from the "dominate by min 20, achieve nothing by 30" on sf
Ursas a good hero but not that good, 5k such an amazing exclusive club (4Head) that the information is subject to variance on Monday/Tuesday
Sf is actually in terrible position right now. Just look at his talent tree base armor and hp. Bara can solo kill him no promblem like wtf. Sf needs buff something Like limitless souls talent.
Like limitless souls talent
Lol. That would be funny.
But, instead of the +5 per soul damage talent on lvl25, how bout make it +36 maximum souls? Lesser right click damage but his ulti would be NUCLEAR BOMB, fitting for a Dark Lord like him.
^^ i knew u were a smart guy
was that sarcasm? i just like how fast i can farm with it, i can oneshot ranged creeps again and jungling (taking stacks especially) also feels smoother
Pretty sure you must treat him somewhat like a bristle if you want to gank him. He could just kill you witj razes and walk away
retardedly broken hero atm
also jdf i'll preemptively congratulate you on winning the race, i don't have time to play nearly as many games as you :x
7.08 The ammount of souls SF will get should be equal to the victims behaviour score, because as we know, some DOTA players don’t have souls
Kappa
if a full magic build sf is good, is a huge question and answer is probably no.
You need to be a fucking god to win 1v9 using the blink euls build.
but like i dont see any possible reason to not take the 10% spell amplification at level 10, it increases your farming speed by a huge lot as well as kill potential.
even if you go for a rightclick build, you still take the spell amp.
It's not easy to land all 3 in a row, yes, but it's not ABSURDLY hard, either. In retrospect, the reward if you do hit with all 3 is absurdly high.
That is the problem here.
What's the big deal? Juggernaut spin does 400 damage at level 1, and that's way easier to land than 3 razes, and costs less than half the mana too.
Consider this Potato, Jugger needs 5 seconds to accomplish that, it's still considerably smaller in damage, and it's still one of the most dangerous spells in the game at first level.
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level 1 triple raze is 510 magic damage
level 1 triple raze is 510 magic damage
level 1 triple raze is 510 magic damage
level 1 triple raze is 510 magic damage
level 1 triple raze is 510 magic damage